RISK

World conquest, classic rules, secret missions. Command your armies against three rival generals.

Giant — reckless and fearless · Nobita — timid and defensive · Dekisugi — cold, calculating strategist

Win by completing your secret mission — or by conquering the world.

How to play

Goal. Each player is dealt a secret mission (conquer certain continents, 24 territories, 18 territories with 2+ armies, or destroy a rival). Complete yours — or conquer all 42 territories — to win.

Each turn.Reinforce: place new armies (territories ÷ 3, min 3, plus continent bonuses, plus card trade-ins). ② Attack: pick your territory (2+ armies) and an enemy neighbour; dice decide — attacker rolls up to 3, defender up to 2, highest pairs win, ties go to the defender. ③ Fortify: move armies once through connected territory, then end your turn.

Cards. Conquer at least one territory in a turn to earn a card. Trade sets of 3 (same type, all different, or with a wild) for armies — each trade is worth more. At 5 cards you must trade.

War Council